# Tic Tac Toe 🎮 with HTML, CSS and JS - part 1

In this tutorial, we will be creating a basic Tic Tac Toe game with HTML, CSS and JavaScript.  
**Python version: https://blog.jothin.tech/tic-tac-toe-with-python-tkinter-part-1**  

## The webpage 👀

Let's go ahead and create a GUI for the game.  
**Step 1:** Create webpage and add some CSS.

* **index.html**
    

```html
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Tic Tac Toe</title>
    <link rel="stylesheet" href="style.css">
</head>
<body>
    <h1>Tic Tac Toe</h1>
    <div id="play-area">
        <button class="square" id="square1"></button>
        <button class="square" id="square2"></button>
        <button class="square" id="square3"></button>
        <br>
        <button class="square" id="square4"></button>
        <button class="square" id="square5"></button>
        <button class="square" id="square6"></button>
        <br>
        <button class="square" id="square7"></button>
        <button class="square" id="square8"></button>
        <button class="square" id="square9"></button>
    </div>
</body>
</html>
```

* **style.css**
    

```css
body {
    position: absolute;
    text-align: center;
    top: 50%;
    left: 50%;
    transform: translate(-50%, -50%);
    padding: 10px;
    box-shadow: black 0 0 10px;
}
h1 {
    color: red;
}
#play-area {
    border: black solid 2px;
    overflow: hidden;
}
.square {
    width: 5em;
    height: 5em;
    float: left;
    border: black solid 1px;
    background-color: white;
    cursor: pointer;
}
.square:hover {
    background-color: orange;
    color: white;
}
```

![Tic Tac Toe webpage interface with HTML and CSS](https://cdn.hashnode.com/res/hashnode/image/upload/v1647349835032/P41wNLY6A.gif align="left")

**Step 2:** Make the webpage functional with JavaScript.

* **script.js**
    

```javascript
let currentChr = "X";
let XPoint = [];
let OPoint = [];

class XOSquare {
    constructor(x, y, buttonId) {
        this.x = x;
        this.y = y;
        this.button = document.getElementById(buttonId);
        this.button.onclick = () => {
            this.set(buttonId)
        }
    }
    set(buttonId) {
        this.button = document.getElementById(buttonId);
        if (this.button.innerText === "") {
            this.button.innerText = currentChr;
            switchChr();
        }
    }
    reset() {
        this.button.innerText = "";
    }
}
function switchChr() {
    if (currentChr === "X") {
        currentChr = "O";
    } else {
        currentChr = "X";
    }
}
function setup() {
    let squares = [];
    let squareElements = document.getElementsByClassName("square");
    for (let i = 0; i < squareElements.length; i++) {
        let square = new XOSquare(i % 3, Math.floor(i / 3), squareElements[i].id);
        squares.push(square);
    }
}
window.onload = setup;
```

Add this to **index.html** under **head** tag.

```html
<script src="script.js"></script>
```

![Tic Tac Toe functional webpage interface with HTML, CSS and JavaScript](https://cdn.hashnode.com/res/hashnode/image/upload/v1647350472573/-Mozu1IX0.gif align="left")

## Detect win and draw 🤔

Let's now implement a logic to detect win/draw.  
**Step 3:** Implement logic to detect win.  
We need to check after each move if X or O won the game. There are 8 possible ways in which one can win Tic Tac Toe:

![8 possible ways of winning Tic Tac Toe](https://cdn.hashnode.com/res/hashnode/image/upload/v1646563368479/YUL7azLEZ.png align="left")

Let's add some the JavaScript in **script.js** to detect game win.

```javascript
let currentChr = "X";
let XPoint = [];
let OPoint = [];

class XOSquare {
    constructor(x, y, buttonId) {
        this.x = x;
        this.y = y;
        this.button = document.getElementById(buttonId);
        this.button.onclick = () => {
            this.set(buttonId)
        }
    }
    set(buttonId) {
        this.button = document.getElementById(buttonId);
        if (this.button.innerText === "") {
            this.button.innerText = currentChr;
            if (currentChr === "X") {
                XPoint.push(this);
            } else {
                OPoint.push(this);
            }
            switchChr();
            checkWin();
        }
    }
    reset() {
        this.button.innerText = "";
    }
}
class winningPossibility {
    constructor(x1, y1, x2, y2, x3, y3) {
        this.x1 = x1;
        this.y1 = y1;
        this.x2 = x2;
        this.y2 = y2;
        this.x3 = x3;
        this.y3 = y3;
    }
}
function checkWinningPossibility(winningPossibility, forChr) {
    let p1Satisfied = false;
    let p2Satisfied = false;
    let p3Satisfied = false;
    if (forChr === 'X') {
        for (let i = 0; i < XPoint.length; i++) {
            if (XPoint[i].x === winningPossibility.x1 && XPoint[i].y === winningPossibility.y1) {
                p1Satisfied = true;
            }
            else if (XPoint[i].x === winningPossibility.x2 && XPoint[i].y === winningPossibility.y2) {
                p2Satisfied = true;
            }
            else if (XPoint[i].x === winningPossibility.x3 && XPoint[i].y === winningPossibility.y3) {
                p3Satisfied = true;
            }
        }
    } else {
        for (let i = 0; i < OPoint.length; i++) {
            if (OPoint[i].x === winningPossibility.x1 && OPoint[i].y === winningPossibility.y1) {
                p1Satisfied = true;
            }
            else if (OPoint[i].x === winningPossibility.x2 && OPoint[i].y === winningPossibility.y2) {
                p2Satisfied = true;
            }
            else if (OPoint[i].x === winningPossibility.x3 && OPoint[i].y === winningPossibility.y3) {
                p3Satisfied = true;
            }
        }
    }
    return p1Satisfied && p2Satisfied && p3Satisfied;
}
const winningPossibilities = [
    new winningPossibility(1, 1, 1, 2, 1, 3),
    new winningPossibility(2, 1, 2, 2, 2, 3),
    new winningPossibility(3, 1, 3, 2, 3, 3),
    new winningPossibility(1, 1, 2, 1, 3, 1),
    new winningPossibility(1, 2, 2, 2, 3, 2),
    new winningPossibility(1, 3, 2, 3, 3, 3),
    new winningPossibility(1, 1, 2, 2, 3, 3),
    new winningPossibility(3, 1, 2, 2, 1, 3)
]
function checkWin() {
    for (let i = 0; i < winningPossibilities.length; i++) {
        if (checkWinningPossibility(winningPossibilities[i], 'X')) {
            console.log("X wins");
            return;
        }
        if (checkWinningPossibility(winningPossibilities[i], 'O')) {
            console.log("O wins");
            return;
        }
    }
}
function setup() {
    let squares = [];
    let squareElements = document.getElementsByClassName("square");
    for (let i = 0; i < squareElements.length; i++) {
        let square = new XOSquare(i % 3 + 1, Math.floor(i / 3) + 1, squareElements[i].id);
        squares.push(square);
    }
}
```

![Tic Tac Toe interface with HTML, CSS and JS](https://cdn.hashnode.com/res/hashnode/image/upload/v1647351570648/yJORhfNkG.gif align="left")

When X or O wins the game, console.log is triggered.  
**Step 4:** Detect draw.  
Append the following code to function "checkWin" in **script.js**

```javascript
if (XPoint.length + OPoint.length === 9) {
    console.log("Draw");
}
```

## Enhancements

**Step 5:** Add a status label and use it instead of console.log  
Let's make a few changes to **script.js**:

* function **"switchChr"**:
    

```javascript
function switchChr() {
    const statusLabel = document.getElementById("status");
    if (currentChr === "X") {
        currentChr = "O";
        statusLabel.innerText = "O's turn";
    } else {
        currentChr = "X";
        statusLabel.innerText = "X's turn";
    }
}
```

* function **"checkWin"**:
    

```javascript
function checkWin() {
    const statusLabel = document.getElementById("status");
    for (let i = 0; i < winningPossibilities.length; i++) {
        if (checkWinningPossibility(winningPossibilities[i], 'X')) {
            statusLabel.innerText = "X wins";
            disableGame();
            return;
        }
        if (checkWinningPossibility(winningPossibilities[i], 'O')) {
            statusLabel.innerText = "O wins";
            disableGame();
            return;
        }
    }
    if (XPoint.length + OPoint.length === 9) {
        statusLabel.innerText = "Draw";
        disableGame();
    }
}
```

Add this new element in **index.html** under body tag

```html
<p id="status">X's turn</p>
```

Add the following to **style.css**

```css
#status {
    color: green;
}
```

![Tic Tac Toe with HTML, CSS and JS with status label](https://cdn.hashnode.com/res/hashnode/image/upload/v1647352737325/6eqi3M0Kz.gif align="left")

**Step 6:** Play again  
Let's add a play again button so that we don't need to refresh the webpage if we want to replay. We need to create new functions in **script.js**

* function "playAgain"
    

```javascript
function playAgain() {
    const buttons = document.getElementsByClassName("square");
    for (let i = 0; i < buttons.length; i++) {
        buttons[i].disabled = false;
        buttons[i].innerText = "";
    }
    XPoint = [];
    OPoint = [];
    currentChr = "X";
    const statusLabel = document.getElementById("status");
    statusLabel.innerText = "X's turn";
    const playAgainButton = document.getElementById("play-again");
    playAgainButton.style.display = "none";
}
```

* function "disableGame":
    

```javascript
function disableGame() {
    const buttons = document.getElementsByClassName("square");
    for (let i = 0; i < buttons.length; i++) {
        buttons[i].disabled = true;
    }
    const playAgainButton = document.getElementById("play-again");
    playAgainButton.style.display = "block";
}
```

Add this element to **index.html** under body tag:

```html
<button id="play-again" onclick="playAgain()">Play Again</button>
```

Add this property to **#play-area** in **style.css**:

```css
margin-bottom: 10px;
```

Add some css for **#play-again** (play again button) in **style.css**:

```css
#play-again {
    box-shadow: black 0 0 5px;
    margin: auto;
    display: none;
}
```

**Step 7:** Theme switch.  
A webpage won't be complete without a cool theme switch. So, let's add one!  
Add the following JS code to **script.js**:

```javascript
let currentTheme = 'light';
function switchTheme() {
    if (currentTheme === 'dark') {
        document.querySelectorAll('.dark-mode').forEach(function (element) {
            element.classList.remove('dark-mode');
            element.classList.add('light-mode');
        });
        currentTheme = 'light';
    }
    else {
        document.querySelectorAll('.light-mode').forEach(function (element) {
            element.classList.remove('light-mode');
            element.classList.add('dark-mode');
        });
        currentTheme = 'dark';
    }
}
```

Let's rewrite the CSS:

```css
body.light-mode {
    position: absolute;
    text-align: center;
    top: 50%;
    left: 50%;
    transform: translate(-50%, -50%);
    padding: 10px;
    box-shadow: black 0 0 10px;
}
h1.light-mode {
    color: red;
}
#status.light-mode {
    color: green;
}
#play-area.light-mode {
    border: black solid 2px;
    overflow: hidden;
    margin-top: 10px;
    margin-bottom: 10px;
}
.square.light-mode {
    width: 5em;
    height: 5em;
    float: left;
    border: black solid 1px;
    background-color: white;
    cursor: pointer;
}
.square.light-mode:hover {
    background-color: orange;
    color: white;
}
.square.clicked.light-mode {
    background-color: red;
    color: white;
}
#play-again.light-mode {
    box-shadow: black 0 0 5px;
    margin: auto;
    display: none;
}

body.dark-mode {
    position: absolute;
    text-align: center;
    top: 50%;
    left: 50%;
    transform: translate(-50%, -50%);
    padding: 10px;
    box-shadow: white 0 0 10px;
    background: black;
}
h1.dark-mode {
    color: white;
}
#status.dark-mode {
    color: blue;
}
#play-area.dark-mode {
    border: white solid 2px;
    overflow: hidden;
    margin-top: 10px;
    margin-bottom: 10px;
}
.square.dark-mode {
    width: 5em;
    height: 5em;
    float: left;
    border: white solid 1px;
    background-color: black;
    color: white;
    cursor: pointer;
}
.square.dark-mode:hover {
    background-color: gray;
    color: white;
}
#play-again.dark-mode {
    box-shadow: black 0 0 5px;
    margin: auto;
    display: none;
}
```

Let's change the body tag in **index.html**:

```html
<body class="light-mode">
    <h1 class="light-mode">Tic Tac Toe</h1>
    <p id="status" class="light-mode">X's turn</p>
    <button id="theme-switch" onclick="switchTheme()" class="light-mode">Switch Theme</button>
    <div id="play-area" class="light-mode">
        <button class="square light-mode" id="square1"></button>
        <button class="square light-mode" id="square2"></button>
        <button class="square light-mode" id="square3"></button>
        <br>
        <button class="square light-mode" id="square4"></button>
        <button class="square light-mode" id="square5"></button>
        <button class="square light-mode" id="square6"></button>
        <br>
        <button class="square light-mode" id="square7"></button>
        <button class="square light-mode" id="square8"></button>
        <button class="square light-mode" id="square9"></button>
    </div>
    <button id="play-again" onclick="playAgain()" class="light-mode">Play Again</button>
</body>
```

![Tic Tac Toe with HTML, CSS and JS theme switch](https://cdn.hashnode.com/res/hashnode/image/upload/v1647453110816/FqujNgEot.gif align="left")

**Full code available at GitHub repository: https://github.com/Jothin-kumar/tic-tac-toe**  

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